Movement Tech

Big Walk Speedrun Skips

Learn the current Big Walk route choices, puzzle skips and community-reported infinite-jump technique, with clear warnings for patch-sensitive movement tech.

Patch-sensitive guide. Skips can be fixed without notice. Use them for a private practice run, never assume they unlock trophies, and keep a normal route ready for a group that wants the intended puzzles.

Big Walk players moving quickly across the island
A fast route is still a team route: call the next landmark before you split.

Pick a route goal

GoalBest approachWhat can go wrong
Any% practiceSplit early, use puzzle skips and carry one navigation toolA skip can strand a teammate or leave a key behind
Story with friendsKeep the host on the normal unlock path and skip only when the group agreesThe next tower may be unclear without the expected key
100% cleanupFinish the normal route first, then use movement tech only for a marked revisitSkipping can make it harder to remember which red prize is missing

Community-reported Big Jump

Reddit players describe an “infinite jump” or Big Jump that uses a carryable object while jumping. The reported pattern is to jump, release and re-grab the object in a rhythm that gives the character extra height.

This is not an official move and the exact timing can vary by object, platform and patch. Practice over a safe flat area:

  1. Pick up a small carryable object.
  2. Start a normal jump with the object held.
  3. Release and re-grab during the jump instead of throwing it away.
  4. Stop if the object falls into a location the group cannot reach.

If the height gain does not happen, do not keep spamming the input near a puzzle. Report the patch and platform with the result; the exploit may already be patched.

Source: Reddit Big Jump discussion

Safer skips for a normal group

  • Use the game's puzzle-skip option when everyone agrees that the challenge is blocking progress.
  • Keep one player at the host's landmark while the runner tests a route.
  • Place keys and prizes in a visible staging spot before trying a movement shortcut.
  • Mark skipped puzzles in the 100% checklist so the cleanup run is not a guessing game.
  • Use the map and fast-travel routes after the major towers are unlocked; a clean route is often faster than a risky exploit.

Steam players are already sharing skip-enabled runs, but join codes expire quickly. Do not copy a stranger's code into a permanent guide.

Source: Steam speed-running discussion

A simple practice split

  1. Navigator: stays on the map and calls the next tower.
  2. Runner: tests the shortcut with a spare tool.
  3. Host anchor: remains in the saved world and can restart if the route strands the group.
  4. Recorder: writes the elapsed time, patch version and whether the trick worked.

The recommended walkthrough is the baseline route. Compare every skip against it instead of treating a video title as a guarantee.

Use this route video as a timing reference; movement tricks can change after patches. · Watch on YouTube

What skips do not prove

  • A faster finish does not prove that all achievements will unlock.
  • Reaching a landmark early does not mean its puzzle state is ready.
  • A trick working once does not make it safe for a twelve-player host world.

For a current, repeatable 100% run, follow Purple Puzzles and the troubleshooting hub if a skipped route leaves a player unable to rejoin.

Sources

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