Unlock first, optimize second. Fast travel is most useful after the five tower routes are open. Use this page as a return-route planner, not as a replacement for the puzzle pages that explain each unlock.
Drag the atlas · use the controls to zoom
The island's return loop
| Unlock | Best use | Pair it with |
|---|---|---|
| Drawbridge | Reliable beach start and meeting point | Drawbridge puzzles |
| Map room | Replacing “where are you?” with a coordinate | Map guide |
| Blue tower train | Crossing long island distances without a full hike | Train puzzle |
| Green tower chairlift | Reaching the mountain and high routes | Green Tower puzzles |
| Yellow tower tunnels | Moving between hidden entrances and the endgame route | Yellow Tower puzzles |
A fast cleanup route
- Start at the drawbridge and confirm the host save is current.
- Use the map room to mark the next puzzle or missing prize by coordinate.
- Take the train for the long horizontal leg; keep the runner's backpack empty for a key or prize.
- Use the chairlift for mountain and high-platform work instead of climbing from sea level.
- Use a yellow tunnel for the return leg when the surface route would cross the whole island again.
- Return to the agreed staging point before moving the next tower key.
The fastest route changes with the exact puzzle and patch. A clean landmark call—“blue station, north platform”—is more useful than “somewhere near the train”.
Host and team logistics
- The host remains the save anchor; let the host arrive before closing a session.
- Leave a spare radio or flare at every station used as a meeting point.
- For a large party, assign one team to move and one team to keep the next puzzle ready.
- Screenshot the map coordinate before taking a train or tunnel so a late joiner can follow it.
- If a guest cannot reconnect, use the troubleshooting hub rather than abandoning the route.
What to mark on your map
For a practical completion layer, mark:
- every tower console and key-cutting station;
- the train station you use most often;
- the chairlift base and top;
- tunnel entrances and the black-tower return route;
- the staging spot where purple or red prizes wait for cleanup.
MapGenie is a useful visual companion, but external markers can change. Verify a coordinate in your host's world before treating it as a permanent guide fact.