Walkthrough

Big Walk Recommended Walkthrough

A spoiler-light Big Walk route from the tutorial and drawbridge through every colored tower, the black tower, purple puzzles and 100% cleanup.

Big Walk is open-ended, but the unlocks have a natural rhythm. This route minimizes backtracking while leaving room for the group to wander, split up or skip a puzzle when accessibility requires it.

Big Walk players crossing a rocky island coastline
A spoiler-light route through the island's major unlocks.

Recommended order at a glance

PhaseGoalPage
1Finish the tutorial and four beach puzzlesDrawbridge puzzles
2Fill the red tower and open the map roomRed tower puzzles
3Fill the blue tower and start the trainsBlue tower puzzles
4Fill the green tower and ride the chairliftGreen tower puzzles
5Fill the yellow tower and enter the tunnelsYellow tower puzzles
6Explore coordinates, radios, bags and trophiesMap · Items
7Enter the black tower and reach the creditsEnding
8Return for seven purple remixes and the full endingPurple puzzles

Phase 1: tutorial to drawbridge

Do the tutorial once, then keep the four starting-area prizes together. The crane, spyglass, blue-house and green-scaffolding puzzles are the cleanest introduction to item passing, split roles and countdowns. Cut the golden key through all five stations before taking it back to the beach control panel.

Phase 2: red tower and map

The map changes the rest of the run. Put five red prizes into the red tower, cut its key and open the map room. Mark the train loop, tower consoles and any coordinate box your group finds. Use a screenshot or shared note so a late joiner can orient themselves.

Phase 3: blue tower and trains

The blue tower is the best mobility unlock. Fill it, follow the five cutters and start the train system. Send one player ahead to identify the next station while the key carrier stays with the group; do not leave the key on a platform.

Phase 4: green tower and chairlift

The chairlift gives the group a fast route to high ground. Bring a lantern or radio for the mountain team, and leave one player at the station to guide anyone who falls behind. The green tower guide lists the puzzle roles and cutter route.

Phase 5: yellow tower and tunnels

Unlock the tunnel network after the yellow tower. It is both a shortcut and a cleanup hub: the metallic paint salon, radio stations and hidden rooms are easier to revisit once the group knows the tunnel entrances.

Phase 6: exploration pass

Before the black tower, check the trophy list, collect a backpack and hip item, ride the train and chairlift, visit the map, and mark any puzzle you skipped. This is the least stressful time to solve coordinate boxes and test every communication tool.

Phase 7: normal ending

The black tower is a natural point of no return. Confirm that everyone who wants the story ending is present, then follow the final key to the wall and credits. You do not need every puzzle for Big Goodbye.

Phase 8: 100% cleanup

After the credits, solve the seven purple remixes, finish skipped puzzles, gather the remaining trophies and return the final key to the tutorial-area black sphere. Use the 100% completion checklist so the group does not confuse Big Goodbye with Big Game.

This is a recommendation, not a lock. Big Walk supports detours, team splits and accessibility skips; the multiplayer tips page explains how to keep a large group synchronized.

A fast route reference; use the written walkthrough for a first blind run. · Watch on YouTube

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