Radio is the answer to Big Walk's biggest practical problem: a twelve-player group cannot stay in one place. This page explains the unlock loop and gives a channel checklist; the Screen Hype location guide has the community-maintained landmark screenshots and coordinate annotations.

How the radio network works
- Find a handheld radio or walkie-talkie and keep it in a hip slot or backpack.
- Locate a fixed transmitter or receiver on the island.
- Interact with the fixed station to reveal or activate a channel.
- Tune both handheld radios to the same channel.
- Read the destination coordinate before giving the instruction.
Handheld radios handle the conversation; fixed stations extend where that conversation can reach. Activating a station does not teleport a player and does not replace proximity voice when the team is standing together.
Seven-channel checklist
| Channel | Status | How to use it |
|---|---|---|
| 1 | Found at a fixed island station | Use as the group's first long-range test; both radios must match |
| 2 | Found at a fixed island station | Reserve for the red/map team |
| 3 | Found at a fixed island station | Reserve for the blue/train team |
| 4 | Found at a fixed island station | Reserve for the green/chairlift team |
| 5 | Found at a fixed island station | Useful for a second split team or a late joiner |
| 6 | Found at a fixed island station | Keep clear for a puzzle runner and lookout |
| 7 | Found at a fixed island station | Use as a final spare channel during cleanup |
The channel number is the stable part of this list. Station order, nearby landmarks and coordinate labels are community-sourced and can be presented differently between map versions, so confirm the physical station with the linked location guide rather than blindly walking to a copied number.
A radio route for a split group
- Early walk: keep everyone on proximity voice until the drawbridge is down.
- After the red tower: put the map team on one channel and call the coordinate of the next console.
- After the blue tower: use a separate channel for the train runners so station chatter does not drown out puzzle calls.
- During cleanup: assign channels by region, not by player. A channel belongs to the task currently moving, then gets released.
Troubleshooting
- No audio: confirm both players selected the same channel and that the radio is equipped.
- One-way audio: have both players re-interact with the fixed station, then retune.
- Lost teammate: say the four-digit coordinate, fire a flare and hold position.
- Too much chatter: one radio operator per team; everyone else uses short proximity calls.
Sources
- Screen Hype: all radio channel locations
- Screen Hype: how radio transmitters work
- Official Big Walk FAQ
To be confirmed: the exact coordinate for every channel station. We intentionally link to the current visual route instead of publishing a brittle number that a map update could invalidate.