Co-op Guide

Big Walk Communication Guide

Master Big Walk's proximity voice, walkie-talkies, radios, flares and hand signals so teams can solve puzzles without getting lost or talking over each other.

Communication is not optional polish in Big Walk; distance is one of the game's puzzles. The official FAQ confirms proximity voice chat and radio-style tools, while PC Gamer's communication feature explains why the island is built around them.

Big Walk players using radios, binoculars and a megaphone
Use a visual signal when proximity voice cannot reach the other team.

Use the right channel for the distance

SituationBest toolCall format
Same puzzle roomProximity voice or text“Blue screen, top row, left symbol”
Across a valleyWalkie-talkie / handheld radio“North tower team, answer on channel 3”
Nobody can hear voiceFlare, lantern, laser or cowbellOne agreed signal means “regroup”
A timed co-op inputVoice plus a countdown“Three, two, one, press”
A split-team handoffRadio plus coordinatesRepeat the coordinate and the landmark

Never give a direction without a reference. “Over there” is ambiguous on a mountain; “3550, 1100 beach panel” is actionable.

Proximity voice and text chat

Proximity chat is intentionally local. A teammate who sounds quiet may simply be far away, underground or behind a ridge. Before changing settings, walk closer and check whether the voice becomes clear. Text chat is useful for a coordinate, a sequence of symbols or a puzzle answer that the speaker cannot repeat.

If voices are genuinely too quiet, check the in-game voice controls. On PS5, also check the dedicated voice-chat mute toggle. The beginner FAQ keeps the official troubleshooting notes in one place.

Walkie-talkies, transmitters and receivers

Handheld radios are for long-distance conversations; fixed transmitters and receivers are the island's relay network. A clean handoff looks like this:

  1. Give one player the handheld radio and another player a transmitter or receiver.
  2. Activate the fixed station and note its channel.
  3. Have both players select the same channel before speaking.
  4. Say the destination coordinate first, then the instruction.
  5. Switch back to proximity chat once the teams reunite.

The radio channel guide lists the seven known channels. The transmitter walkthrough covers the fixed stations and the train-loop route.

Build a visual language

Agree on these meanings before anyone climbs a tower:

  • Flare: regroup at the flare.
  • Lantern held high: I am at the meeting point.
  • Laser dot: interact with this exact object.
  • Directional torch: travel in the beam's direction.
  • Cowbell: stop and look for the caller.
  • Jumping or waving: I found the route; do not activate it yet.

Signals should supplement words, not replace coordinates. If your group uses a different meaning, write it in the session chat before the first split.

Puzzle-call etiquette

  • Name the object, position and action in that order.
  • Give one player ownership of a lever, screen or timer.
  • Count down only after every required player confirms “ready.”
  • Repeat a sequence once; do not shout five different corrections at once.
  • Assign one radio operator per team so the channel does not become noise.

Discord or a party chat can make communication easier, but it also bypasses the intended distance puzzle. For a first run, keep at least one team on the in-game tools; for accessibility or a reconnect, use whatever channel lets everyone participate.

Sources

Can you play without a microphone?

Yes. The official FAQ says in-game text chat can support the whole game, but it follows the same distance and soundproof-glass limits as voice and works with walkie-talkies. Outside-game voice chat bypasses the communication puzzles, so keep it as an accessibility or recovery option rather than presenting it as the intended route.

Related guides